Reckoning was created in mid-2007 on the US server Lightninghoof, taking a significant part of the realm's primary PvE talent and putting them under a single tag. Since creation, we have been focused on competitive endgame raiding, originally beginning with a more casual philosophy and then evolving over the years into a hardcore raiding team competing near the top of the US ranks. In March of 2012, Reckoning moved to US-Mannoroth due to concerns about Lightninghoof's declining population, economy, and PvE/PvP playerbase. The move was extremely successful, and we are establishing ourselves in our new home on a high-population PvP server with a very active community. Many of our members have been with the guild for years, and this affords us stability and structure that many other guilds don't have, which we demonstrated in our server transfer.
Outside of raiding, our members enjoy running dungeons, battlegrounds, and 10-mans. We also have a number of players that participate in PvP at gladiator levels and our share of achievement-chasers near the top of the worldwide AP totals. Our community holds itself together through constant participation in smaller every-day affairs and just playing the game. We're all here because we enjoy gaming, and we've always been a group of people that like spending time with one another in-game and out. We pride ourselves on maintaining a stable and mature raiding atmosphere.
Our guild philosophy is a simple one - we are first and foremost a competitive endgame raiding guild. This attitude is reflected in everything we do, from recruits to guild friends to our raiding core and officers. Our raiders are consistent, show up on time, show up completely prepared, min-max with the best raiders you've ever seen, and make certain they are at the top of their game for their class and role. There are no guides for most of the content we tackle, and there typically isn't a lot of free information about them. We are used to developing our own strategies, and our raiders are used to researching on their own, thinking creatively about solutions to fight mechanics, and putting into practice the plans we've designed.
Member Conduct and Guild Atmosphere
We run a generally mature raiding environment that's free of the drama that comes from a guild of teenagers and people who can't hack long hours on difficult content. We take our reputation on the server and in the US seriously. We don't like fight nerfs and we don't use exploits. We expect our recruits to keep their heads in the game and focus on one thing and one thing alone during their trial period - their performance in our raids. If a recruit is going to have a problem sitting out of raid occasionally, complain about not getting sweet epics, or enjoy chatting up the raiders about who's cute and who's not during raids, their stay here will be a short one. For some people, this environment can be a difficult adjustment from what they were used to, while for others it's exactly what they've hoped to find.
Our members typically present themselves as adults outside of raids as well. We don't recruit forum trolls, children, or drama queens. We keep our progression to ourselves, and we allow the ranking sites and our actions to do the talking for us. We don't spam trade with our accomplishments, make forum posts, or brag about all that we've done or who we're better than. We also encourage our raiders to be polite in discussions with other players, both on-server and off, and not do anything that might damage the guild's reputation.
Despite our generally professional atmosphere, our guys do like to have a good time, and our raid environments are a mix of down-to-business and comedy. We love sarcasm, and we expect people to take criticism with a grain of salt. We don't, however, tolerate abuse of our recruits, and we give them every opportunity to excel during their trial period. We treat them with respect, and we don't throw them out after two errors - everyone can have a bad night, even the best of players, and we recognize that it can be nerve-wracking to try out in a new guild where you don't know anyone. This attitude towards recruits distinguishes us from many other top US guilds.
This is our typical progression raid schedule. On critical nights, we will sometimes start earlier and sometimes go later. Invites are always out 30 minutes prior to the raid's actual start time, and it is the start times that are listed here:
Sunday: 7:30 PM ET - 12:30 AM ET
Monday: 7:30 PM ET - 12:30 AM ET
Tuesday: 7:30 PM ET - 12:30 AM ET
Wednesday: 7:30 PM ET - 12:30 AM ET
Thursday: 7:30 PM ET - 12:30 AM ET
Friday: Off night
Saturday: Off night
We will sometimes adjust our hours while doing farm content for shorter raid nights. After progression is complete, we raid at most 2 nights a week while preparing for the next tier. These hours are flexible, not absolutes, so we encourage applications from individuals who may occasionally need to arrive late or depart early. On a typical raid night, invites go out starting at 7:00 PM ET, all raiders are required to be prepared to raid at 7:25, and we expect every person to be in the raid and prepared to pull at 7:30.
We will raid on the PTR for new content, and all PTR raids are treated like any other progression raid - we expect our members to show up ready to go (not fixing six broken addons) when the raid begins. Testing time for new bosses is often extremely limited - don't make us wait on you. Having a character copied to the PTR and prepared to raid on scheduled nights is mandatory. We also have a required 25M alt raid on Wednesdays during farm (after progression), but we don't require alt raid participation during progression.
We expect trials to maintain 90% attendance and all raiders to maintain roughly 80% lifetime attendance. We have a guild calendar for posting absences - we don't expect people to drop everything they're doing in real life just to meet our attendance requirements. If you let us know ahead of time that you're going to be out, we are generally perfectly fine with this, as it allows us to plan for that absence.
Recruits that no-call no-show will be let go barring some type of emergency.
We use an officer decision loot system, which is something we tried out during Dragon Soul and which has worked well for us. While we tend gear our tanks before anyone else for obvious reasons, we normally assign loot based on what seems sensible to us (for example, during Spine progression, DPS were geared up first). Recruits cannot bid on an item over raiders during their recruitment period, though our recruits often receive gear during their trial periods anyway.
The main goal of all loot is to further the guild's ability to down progression content. Our loot philosophy is simple and non-negotiable - loot is a tool, not a reward. While you may love your new shiny trinket, we didn't give it to you because we think you're awesome - we gave it to you to help us get the next fight down, and because we trust you enough to believe you will bring that trinket to raid and perform well with it.
The guild is led by a group of players with typically very high attendance that have been raiding with the guild for years. We're all very approachable and get along with eachother very well:
Varnius (Guild Leader)