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May 16 2013 05:49 AM
Understanding The Processes Used In Aluminum Extrusion by Traherne
May 10 2013 05:46 PM
11/13H - Eredar Twins by Flidro
Apr 29 2013 10:18 PM
Leveling tailoring need the following cloth still by Traherne
Apr 28 2013 05:54 AM
10/13H - Dark Animus by Varnius
Apr 16 2013 01:04 AM
9/13H - Iron Qon by Varnius
Apr 09 2013 12:30 AM
8/13H - Primordius by Zerrisan
Apr 06 2013 10:21 PM
7/13H - Durumu the Forgotten by Pure
Apr 04 2013 11:09 AM
6/13H - Ji-Kun by Mathlete
Mar 29 2013 04:31 PM
3/13H - Tortos by Atalex
Mar 20 2013 05:06 PM
Jul 15 2013 12:00 AM
Evil - Out
May 20 2013 12:00 AM
May 16 2013 12:00 AM
pain might be late
May 14 2013 12:00 AM
Zy Possible Late Mothers Day
May 12 2013 12:00 AM
Atalex possibly late
May 09 2013 12:00 AM
GO HABS GO
May 07 2013 12:00 AM
May 06 2013 12:00 AM
May 05 2013 12:00 AM
May 03 2013 12:00 AM
11/13H - Eredar Twins
Apr 19 2013 12:54 AM | Flidro
We killed this fight in less than 20 pulls, and we have an amazing video of our kill at the bottom of this post. I won't mention the kill rank on this one because we usually don't have to update wowprogress whenever we finish a 5-man dungeon.
We'e all very much looking forward to Lei Shen progression, which we started tonight, and it's looking like a great fight so far. While it probably won't be Heroic Ragnaros again, it will hopefully live up to its hype.
Just pretend the boss is dead somewhere in here.
Kill video, incredible quality, reverse strategy for better loot:
10/13H - Dark Animus
Apr 16 2013 01:04 AM | Varnius
This was one of the more challenging fights of the tier, taking us just about two and a half nights of raiding to actually get down. The fight concept revolves around having 12 warlocks in the raid who each pick up two of the small anima golems (one on them, one on their pet) and slowly kite them around the perimeter of the room in a hexagonal pattern while chain-taunting them across the middle of the room with their pets when they link.
We used this strategy with great success, and that was at least reasonably close to what we actually did. Kind of.
This was a US 7 / World 25, and now I can't hit a pet follow macro without a strange sense of panic.
9/13H - Iron Qon
Apr 09 2013 12:30 AM | Varnius
This was a US 10 / World 36. We say "world" even though it really just includes EU and NA now, but I think all of the Koreans stopped playing out of fear of an invasion. And they don't count. Or, they do count, as in, they're good at counting, but they don't "count" count.
This fight only took us about a night and a half to get down, and the basic strategy largely relies on how many CDs the raid has to throw at the dogs while your melee stand in fire for 70% of the fight. Like a lot of the content this tier, a raid could basically half-ass most of the fight and as long as they had a reasonable set of CDs lined up for the final phase, they'd probably kill it anyway. It was definitely one of the easiest fights in the tier overall. The most challenging part was probably just figuring out how to properly manage tornados with warlock portals, which is a little trickier than it looks.
8/13H - Primordius
Apr 06 2013 01:43 AM | Zerrisan
And one night after killing Durumu, we took down Primordius near the end of our raid last night. This was a US 10 / World 33.
After several hotfixes in the opening week of the tier that adjusted the difficulty level of this encounter, the way that most guilds killed this fight was by using boomkin with symbiosis (mass dispel) and warlocks (singe magic) to dispel themselves and others. Normally, dispels are supposed to remove all buffs and debuffs from the player dispelled. If a player wants to keep Fully Mutated up (and everyone does), then they'd need to get five more buffs one way or the other - either by letting the buff's 2 minute timer expire or by being dispelled.
But, a boomkin's mass dispel and a warlock's singe magic, for whatever reasons, weren't removing all of a player's buffs - they were removing only one. This meant that the next buff that player received would reset their Fully Mutated buff, which let the raid have dramatically higher uptime on Fully Mutated, which equated to Primordius taking a hell of a lot more damage. While not something I'd label an "exploit" (because almost every guild used this tactic), it was apparently something Blizzard didn't like.
When we went into the fight on Wednesday after killing Durumu, we discovered (along with everyone else) that this particular "feature" had been hotfixed this reset. This made Primordius's enrage timer (8 minutes - a non-issue for most guilds that got Durumu) an actual relevant and challenging mechanic. So, the difficulty level and coordination requirements for being able to do the fight successfully increased significantly about 24 hours before we ever pulled it for the first time.
We met this challenge in a unique and interesting way... and we'll have a few videos out after this reset.
7/13H - Durumu the Forgotten
Apr 04 2013 02:58 AM | Pure
We took down Durumu pretty early in our raid tonight after working on him for only a few dozen pulls last reset. This was a US 9 / World 29, and it was one of the tougher fights we've seen, taking us longer than any of the previous ones we've done in the present tier.
We did get a few ranged DPS spots filled, but we're specifically looking for mages, warlocks, and elemental shaman. We're also looking to find one exceptional healer of almost any class except a holy paladin.
6/13H - Ji-Kun
Mar 28 2013 01:00 AM | Mathlete
We killed a giant bird. We were the 12th 25M guild in the US to kill this bird. There were some other guilds that killed this bird, but there was a bug with their raid lockouts where only 10 people were allowed in the zone at a time and everything did a lot less damage.
The bird had some things on it just like that giant triceratops did, and it sometimes despawned feathers randomly on platforms. We spent a lot of time hugging its chest, which was weird, but strangely soothing.
Also, we're halfway through Heroic progression after two weeks.
We're recruiting one really solid healer (almost any class), an elemental shaman, and a mage. Any other ranged DPS are also encouraged to apply, since we're a little short on those.
3/13H - Tortos
Mar 18 2013 07:37 AM | Atalex
In another castle, obviously.
Heroic progression is moving along, and we're now 3/12H. This was the US 9 / World 29 kill of Tortos on 25M, otherwise known as the only raid difficulty that anyone cares about.
Still recruiting a mage (preferably one that's not from Exodus or Blood Legion and filled with regret), a rogue, and one or two really exceptional healers. A resto druid or resto shaman are up there on our list. We run a very small healing roster at the moment, so if you're really good and have a personality to match, feel free to talk to one of us in-game and/or drop in an application.
I'm in this screenshot in the back-right doing loot while everyone else is prancing around like a goddamn superstar.
12/12N Throne of Thunder
Mar 11 2013 10:46 PM | Varnius
Nobody really cares too much about normal modes, but we managed to clear most of the zone with our two 25-man raids and then had an early night tonight after downing Lei Shen, which was certainly a more challenging fight than it was on the PTR.
At this point, we've got less than 24 hours until progression begins, and we're looking forward to another tier.
Tier 14 Concludes
Mar 11 2013 02:10 AM | Varnius
As we do every tier, we had our end of tier guild meeting last Sunday before the launch of tier 15. Tier 14 was our most successful tier to date, and we're looking forward to beginning tier 15 with a strong roster.
We're still recruiting, and we've got a number of high-priority recruitment roles, including one strong healer of any class, a rogue, an elemental or enhancement shaman, a windwalker monk, and a mage. Check out our wowprogress page for information about our current recruitment and previous progression accomplishments.
See you in the upcoming tier.
Jan 21 2013 05:15 PM | Vye
Between January 25th and February 19th I'm doing a lot of server consolidation, which will affect the server which the site is hosted on.
The transition will be seamless, however if there's any complications I'll be sure to post an update.